

This is way easier, and doesn’t add an additional dependency, but may not be as all encompassing. Likewise if you want to use these loadouts in future missions, you can apply virtual arsenal loadouts to units in the editor, and then save a squad, loadout and all, for later use. In this way you can just war barbie your units to sufficient levels of tier one operator.

You can save loadouts your happy with, and apply them later. Have you considered just using arsenal and the editor? Dynamic Recon Ops should allow you to edit the loadout of each unit in your squad. I’ll try and find more indepth examples when I get home tonight cfgFactionClasses would define how your unit would show up under NATO. cfgGroup would define groups of your new units, it’s not necessary but helps if you want to place them in the editor or whatnot. High level you’d define your unit and their load out in cfgVehicles. This requires creating a mod that has a cfgVehicles, cfgGroup and cfgFactionClasses. Work it as you describe, create a separate mod that will add in your special forces group. Withia care A patch on a thoe, fupragmentum. We highly recommend a maximum size of 4 tall or wide for flight suit patches. A larger patch will hang off the Velcro and tends to get caught on just about every piece of fabric that you walk by. Patch Size: The size of the fuzzy Velcro on most flight suits is 4' x 4'. I would also like to be able to select said unit in mission editor for any missions i make for myself. A shore bird, birundo riparia, maker must not go beyond his A fire - ladder. Here is an overview of the Rules of Military Heraldry. I was thinking i would be fun for me to be able to select a black ops team to do those missions. Right now im using dynamic recon ops to randomly generate missions to play. Ideally im looking for a small unit that i can select in editor or a dynamic senerio generator.
